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LATEST RELEASE Eclectic Projects 006

Eclectic Projects 006 features more original fiction and non-fiction from Aurealis and Ditmar-award-winning author Peter M. Ball. Features four original stories, two original articles, and one ongoing serial. 

The front cover of Eclectic Projects 005, depicting a staircase winding up through a hellish underworld.

About Peter M. Ball

PETER M. BALL is an author, publisher, and RPG gamer whose love of speculative fiction emerged after exposure to The HobbitStar Wars, David Lynch’s Dune, and far too many games of Dungeons and Dragons before the age of 7. He’s spent the bulk of his life working as a creative writing tutor, with brief stints as a performance poet, gaming convention organiser, online content developer, non-profit arts manager, and d20 RPG publisher.

Peter’s three biggest passions are fiction, gaming, and honing the way aspiring writers think about the business and craft of writing, which led to a five-year period working for Queensland Writers Centre as manager of the Australian Writers Marketplace and convenor of the GenreCon writing conference. He is now pursuing a PhD in Writing at the University of Queensland, exploring the poetics of series fiction and their response to emerging publishing technologies.

He’s the author of the Miriam Aster series and the Keith Murphy Urban Fantasy Thrillers, three short story collections, and more stories, articles, poems, and RPG material than he’d care to count. He’s the brain-in-charge at Brain Jar Press, and resides in Brisbane, Australia, with his spouse and a very affectionate cat.

THE LATEST FROM THE BLOG

RECENT ESSAYS AND POSTS FROM THE ECLECTIC PROJECTS BLOG

Notebook Mojo

Last week, I ran a bunch of writing workshops for Villanova College here in Brisbane. Four workshops spread over three days, focused on writing a

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WRITING ADVICE

Over the years I’ve published a bunch of posts and essays designed to help aspiring writers. Here’s a selection you might find interesting:

Seven Things Writers Can Learn From Watching Hellboy II: The Golden Army (2008)

I re-watched Hellboy II: The Golden Army recently. Not, alas, as part of the #TrashyTuesdayMovie series, which is on hiatus for the foreseeable future, but simply ‘cause I was in the mood for a certain type of movie and Hellboy II was in my DVD collection, waiting to be watched, and I found it before I found my copy of Blade: Trinity. One of the nice things about re-watching movies—particularly movies that fit into the flawed-but-interesting category, such as this one—is the way it allows you to look for patterns. What starts out as a disappointing movie experience gradually mutates into a narrative puzzle; you take it apart, look at all the components, and figure out how you’d take an alternate route. Somewhere at the core of Hellboy II is a brilliant genre film with mass-market appeal, a film that’s both pulpy and smart in equal measure. A film, quite frankly, that does exactly what Victor Shklovsky says all art should do—make us re-examine the familiar in a new light. Like its spiritual sister film, Speed Racer (great visual style, mess of a plot), it’s one of those pieces that’s all potential and no real payoff. But there are always useful things to be

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Anchor, Orient, Reduce, Contrast

Where do ideas come from? It’s the question that you’re not meant to ask writers and other creative people, because the mythology of creativity is so fucking bizarre that providing a real answer is seen as a diminishment of the art produced. Or it’s disregarded because people assume the idea is the important part, rather than the work to flesh it out and build it into something. One of the best answers I’ve ever seen to the question actually comes from the perennially underrated Neil Gaiman novellette The Goldfish Pool & Other Stories, available in his first short story collection Smoke & Mirrors. In it, Gaiman’s novelist-turned-screenwriter protagonist reaches for an answer as he grapples with art and storytelling and the weirdness of Hollywood: People talk about books that write themselves, and it’s a lie. Books don’t write themselves. It takes thought and research and backache and notes and more time and more works than you’d believe. Except for Sons of Man, and that one pretty much wrote itself. The irritating question they ask — us being writers — is: ‘where do you get your ideas?’ And the answer is: Confluence. Things come together. The right ingredients and suddenly: Abracadabra!

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On Writing In the Morning

Putting this one here as a kind of addendum to my last post: it’s time to start bringing the laptop to work and spending my morning writing-shift down in the State Library cafe. With everything being all NOW NOW NOW inside my head in the lead-up to GenreCon, it’s becoming increasingly easy to come into work early and start putting out fires (metaphorically speaking) related to the event. This isn’t why I come into work early every morning. Much as I like my job, I don’t like it enough that I’m willing to spend an extra hour a day working on it without getting paid (well, I am, as evidenced by the fact that I’ve stayed late to get some urgent stuff done a couple of times in the last month, but I’m not willing to give my job this particular writing hour).  The morning writing shift has become increasingly sacred to me over the last couple of months, which is weird, ’cause I’m not a morning writer by inclination. I keep having conversations with people who normally follow my progress on twitter and it’s interesting to see their perspectives too: To me it frequently feels like I’m just hanging in there – getting

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Understanding the Micro-Structure of Scenes

Conversations about narrative structure often focus their attention on the macro level: here is the three act structure; here is what needs to happen at the midpoint; here is how you nail the ending. Rarely do they spend a lot of time looking at the microstructure of individual scenes, beyond some very perfunctory (albeit important) advice about making sure each involves conflict and changes/advances the overall story. Which is a pity,  because understanding the microstructure of a scene is a surprisingly useful thing to have in your toolkit as a writer, particularly when you’re trying to resolve particularly thorny narrative problems. It’s one thing to say that a scene is built around two characters coming into conflict, and another to see how writers use that to generate specific effect Shawn Coyne gives a neat outline of beats within a scene in The Story Grid; Robin Law’s Beating the Story offers some useful frameworks when he breaks stories (and scenes) into alternating patterns of the things you hope will happen and the things you fear will occur, coupling it with the concept that a scene/beat begins when a petitioner wants something from someone who may-or-may not grant their request.  I’ve pointed people–students especially–to

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Three Things Writers Can Learn from The Fast and the Furious: Tokyo Drift (2006)

One of the few things I like about being sick? The guilt-free viewing of terrible comfort movies as you’re curled up on the coach, nursing yourself back to health. Which is why I found myself perusing the Quickflix streaming site this weekend, looking for something mindless to watch, and settled on The Fast and the Furious: Tokyo Drift. I’m a fan of F&F franchise, in a very casual kind of way. I picked the first two up on DVD a few years ago, planning on studying them to figure out the beats associated with a racing story. I ended up seeing the latter films with my former flatmate and appreciated their outright absurdity and desire to hit exactly the mark they were aiming for in terms of story. One day, when they actually finish the entire series, I’ll probably buy a boxed set…and yet I’d always managed to skip Tokyo Drift. It just wasn’t on my radar. Partially this is the result of changing technology. With the demise of DVD rental stores, there wasn’t much incentive in tracking down films I was kinda interested in. I either wanted to see things bad enough to risk buying them, or I waited

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Three Quick and Dirty Time Management Hacks For Writers

I started reading time and project management books a few years back, when it became apparent that my ability to manage my studies was fairly limited. I ramped up my reading in 2011 when I found myself working in an organisation with multiple people for the first time, since I was pretty much used to working on my own or in small groups. Over the years I’ve tried a bunch of systems and kept stuff from each of them, but this list collects together three of the quick-and-dirty time management hacks that have been particularly useful to me as a writer. All are part of larger, more complex systems that have their own strengths and weaknesses, but I am pretty ruthless about keeping the things that work for me and searching for new options when something doesn’t. HACK ONE: PRIORITISE THE TASKS THAT UNLOCK OTHER PEOPLE’S CAPACITY TO WORK ON YOUR BEHALF I picked this one up from Dan Charnas incredible book about chefs, time management, and mise-en-place, Work Clean, and it remains the advice I turn to every time I found myself paralysed by indecision about what needs to come next. One of the base-lines of Charnas’ approach is simple:

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