Category: Gaming

Gaming

Guest Post: Get the MESSAGE with Steve D.

It’s relatively rare that I turn this blog over to someone else to make a guest post, but for the last few months my friend Steve has been putting together a thing called The MESSAGE. Given that he’s tackling one of my personal bugbears – the tendency towards misogyny among gamers – I wanted to amplify his message and asked him if he’d be interested putting together a blog post explaining things. With that, I’m going to hand things over: My name’s Steve. I’m the creator and co-director of the MESSAGE. That’s an acronym that stands for Men Ending Slurs and Sexist Attitudes in the Gaming Environment. We’re a world-wide online-based campaign group dedicated to encouraging, supporting and educating men in order to make all types of gaming more welcoming to women, and other minorities. You can find us at www.gamermessage.com and follow us on Facebook and Twitter. Please do – the movement can only work with lots of support.

Gaming

Superhero GM Advice Borrowed from Kelly Link: Fine Tune Your Subconscious

For the most part I’ve been writing about superhero gaming while my regular game was on hiatus due to a player being in the UK, but as of last night the hiatus is over. We got together despite some jetlag and played the thirty-first session of Shock and Awesome, which involved some call-backs to the very first sessions of the campaign in addition to the events of session 30. The character’s school trip to the Museum of Natural History was interrupted when Doctor Jurassic and his three Demon Dinosaurs (velociraptors with superpowers) attacked and made off with the prize of the museum’s new exhibit – fragments of the meteor that wiped out the dinosaurs several billion years ago. It was probably the most fun I’ve had running bad guys in a long while, which is a sign that the villain audit I talked about last week is doing it’s job. I don’t think I’ve got my problems with combat licked

Gaming

Running a Villain Audit

A lot of people have been offering advice since I admitted that the fights in my Mutants and Masterminds campaign, Shock & Awesome, haven’t exactly been up to snuff. I’m still in the process of compiling it all, since the conversation seems to have spread to multiple message-boards in addition to the blog, but it’s useful stuff (also, you guys rock). Hopefully, by the time I get around to posting the lessons I’ve learned after sixty sessions, things will have improved a whole bunch. ‘Course, given that we were on a three-week break from the game while one of the players is overseas, I’d already started tackling ways to fine-tune the campaign during the downtime. It’s one of the nice things about taking a break when you’re gaming weekly – it gives you the space to look back and reflect. In this instance I had a sneaking suspicion that my own habits were a  part of the dull-fight-scene problem, so over

Gaming

Campaign Resource Round-Up

So this is a heads up for the non-gamer folks – I’m dedicating my Friday blog post to the topics of Superhero RPGs for the next forseeable while, largely ’cause I’m a big ol’ gamer nerd who enjoys writing about games (and, lets be honest, I don’t have the time to spend on gaming messageboards that I once did). What this means, if you’re not a gamer, is pretty much this: I’m about to spend Fridays talking about things that’ll seem a little…well, esoteric. The rest of the week, on the other hand, will be my usual mix of ranting and writer-geekery. CAMPAIGN RESOURCE ROUND-UP I’m fairly system agnostic when it comes to superhero RPGs. I’ve run a lot of them, accumulated the rules for a whole bunch more, and while I’ve finally settled on a system that works for me in Mutants and Masterminds 3E, I’m always interested in seeing how new superhero systems work. This means that my campaigns

Gaming

13 Things Learned About Superhero Games After Running 30 Sessions of Mutants and Masterminds

So Monday night we played the 30th session of Shock and Awesome, my formerly semi-regular and now pretty-much-weekly Mutants and Masterminds campaign. It represents about a year and a half of gaming, give or take, although I expect the 60th session will come around much faster than the 30th did. The session saw our intrepid teen heroes caught inside a demonically-possessed virtual reality game alongside a bunch of school-mates. Eventful things happened: one hero kissed her long-term crush after months of pining and putting her foot in her mouth every time they talked; the other heroes girlfriend turned evil (again) when a dormant personality emerged alongside her massive dangerous electro-magnetic abilities. They fought a bunch of demons, too, but the relationships were the interesting things. We’re now on a three-week hiatus while one of the players heads of the UK, but when we return we’ll pick up where we left off, trying to convince the evil girlfriend she really should turn

Gaming

Gaming is not Writing

Once again, I dance like a monkey for your amusement. This time around my friend Al asked via facebook: Why should writers never write RPG campaigns as stories, why on earth did you do just that, why isn’t it finished yet? Okay, we’re going to kick this one off with a list o’ reasons, some of which people are likely to disagree with. 1) EDITORS DON’T LIKE IT Let’s kick this off with the obvious – the best reason to avoid writing up RPG campaigns as stories is the fact that places that give you money for writing aren’t a big fan of things that are based on RPG campaigns. This warning from Strange Horizon’s List of Stories They See Too Often isn’t exactly uncommon, where they pretty much tell you to avoid anything where: Story is based in whole or part on a D&D game or world. a.       A party of D&D characters (usually including a fighter, a magic-user, and a

Works in Progress

12 Things

We’re mid-way through a long weekend here in Oz. This still catches me off-guard, since I’ve spent the majority of my adult life not really paying attention to long weekends, but the acquisition of a dayjob changes your relationship to such things. And so we’ve hit Sunday and I’m mooching around the new house, grooving to a mix of the Hilltop Hoods and the Beastie Boys (RIP, MCA), just kinda…randomly getting things together. And so, in that spirit, a random grab-bag of twelve things I felt like mentioning. 1. MOVING IS, LIKE, 90% DONE So my flatmate bought a new home and we moved into it. Most of the last two weeks has been spent getting stuff there, unpacking it, figuring out where it will live for the foreseeable future, and generally waiting for the internet to be turned on. You know, moving stuff. There’s a part of me that wants to just kick back and say “yup, we’re done

Gaming

There is always something bittersweet about a looming tide of sadness

1. Beginnings This happens five years back. I’m attending a barbecue at my friend Chris’s house, one of those semi-regular gathering of the geeks that used to occur in our neck of the woods before the social-group in question splintered. There were board-gamers, sword-swingers, and RPG players, all people who had gradually filtered into one-another’s lives through conventions and half-completed RPG campaigns and getting enough folks together to play Settler’s of Catan. I’m a RPG player, by and large, but I have a geeks weakness for games in all its forms. At one point in the afternoon I’m talking to a guy named Al, who I’ve gamed with a time or two. We’re talking about Call of C’Thulhu and how he’d love to run a weekly game. “You can’t do that anymore,” he says. “People don’t have the time.” “I dunno,” I say. “There’s a bunch of people here who’d kill to be part of a good Call of C’Thulhu game.

Gaming

David Bowie and Bing Crosby Singing Christmas Carols

My friend Chris has been running Space: 1889 for our Sunday night gaming crew for about a year now, and it seems to be the first roleplaying game that’s managed to dislodge the mindset of Sunday Night Cthulhu that dogged our weekly sessions after…well, about three straight years of Call of Cthulhu gaming. A few weeks back we kind of bullied persuaded Chris that we should do a Christmas Special, and he somewhat hesitantly agreed despite the fact that he thought we were crazy. So we gathered and we played and there was…well, quite  a lot of Christmas references thrown around. More than you’d expect, given the vast majority of us are bah-humbug types who aren’t all that fond of the Holiday season. I won’t go into the details, since there’s nothing quite so dull as listening to an enthusiastic RPG player waxing lyrical about how awesome their game was, but we all had a blast. I bring it up because the climactic moment

Works in Progress

I just walked up these stairs and, man, I’m buggered…

Once upon a time I didn’t own a car and I lived in a city with a laughable idea of public transport. Since I was also young and broke and generally wanted to go to places buses didn’t really go, I ended up walking everywhere and got quite good at it. It became a big part of my identity. My name was Peter and I walked places; any trek that required less than an hour or two meant I didn’t really bother with public transport. Naturally, the walking went away after I acquired my first car, even if the mental image of myself as a guy who walked didn’t. And about a year after driving everywhere I walked fifteen minutes to the shops down the street and it utterly wiped me out. I found myself huffing and puffing my way home, two liters of milk tucked under my arm, wondering what the fuck, exactly, had happened. Because I am not terribly smart, this

Gaming

Emotion, Attachment and Video Games

So one of the things that happened at Swancon was this: I found myself double-booked on Friday night and sided with the Gentleman’s Etymological Society event rather than the Emotion, Attachment, and Video Games panel. This wasn’t really intentional – originally they’d been scheduled to go one after the other – but such things happens in cons and decisions must be made. I do, however, have several pages of notes I put together in preparation for the panel I didn’t make it too, and since I’m a waste-not, want-not kind of guy, I figured I’d torture the rest of you with a more formalized write-up of the argument I would have made. Turns out I had rather a lot of material once I started writing things up, so it’s probably going to happen in three or four posts over the next couple of days. Consider yourselves warned. Emotion, Attachment, and Video Games Part One: The Confession of a Computer Game Tragic I live in fear

Gaming

What I Did on My Weekend

So, by my standards, it was an awesome but crazy-busy weekend. Often, when my weekends are quiet and sedate, I feel like I’m letting the side down and I find myself thinking, “man, I wish I had a crazy-busy weekend, you know?” Then the crazy-busy-weekend comes along and I go along with the flow and then Monday comes and I wake blinking like a stoned raccoon wondering why I’m so tired. I need coffee. I need to catch up on the writing that didn’t get done. And I really do need to schedule some more crazy-busy weekends in the near future. The weekend itself is kind of squished together, a little, in my head. Things bleed into each other. # Okay,  I guess the first thing is that I’ve been shortlisted for some Ditmar Awards this year, in both the Short Story category for One Saturday Night, With Angle, and the novella category for Bleed.  I found this out while