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LATEST RELEASE Eclectic Projects 006

Eclectic Projects 006 features more original fiction and non-fiction from Aurealis and Ditmar-award-winning author Peter M. Ball. Features four original stories, two original articles, and one ongoing serial. 

The front cover of Eclectic Projects 005, depicting a staircase winding up through a hellish underworld.

About Peter M. Ball

PETER M. BALL is an author, publisher, and RPG gamer whose love of speculative fiction emerged after exposure to The HobbitStar Wars, David Lynch’s Dune, and far too many games of Dungeons and Dragons before the age of 7. He’s spent the bulk of his life working as a creative writing tutor, with brief stints as a performance poet, gaming convention organiser, online content developer, non-profit arts manager, and d20 RPG publisher.

Peter’s three biggest passions are fiction, gaming, and honing the way aspiring writers think about the business and craft of writing, which led to a five-year period working for Queensland Writers Centre as manager of the Australian Writers Marketplace and convenor of the GenreCon writing conference. He is now pursuing a PhD in Writing at the University of Queensland, exploring the poetics of series fiction and their response to emerging publishing technologies.

He’s the author of the Miriam Aster series and the Keith Murphy Urban Fantasy Thrillers, three short story collections, and more stories, articles, poems, and RPG material than he’d care to count. He’s the brain-in-charge at Brain Jar Press, and resides in Brisbane, Australia, with his spouse and a very affectionate cat.

THE LATEST FROM THE BLOG

RECENT ESSAYS AND POSTS FROM THE ECLECTIC PROJECTS BLOG

Notebook Mojo

Last week, I ran a bunch of writing workshops for Villanova College here in Brisbane. Four workshops spread over three days, focused on writing a

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WRITING ADVICE

Over the years I’ve published a bunch of posts and essays designed to help aspiring writers. Here’s a selection you might find interesting:

Gaming is not Writing

Once again, I dance like a monkey for your amusement. This time around my friend Al asked via facebook: Why should writers never write RPG campaigns as stories, why on earth did you do just that, why isn’t it finished yet? Okay, we’re going to kick this one off with a list o’ reasons, some of which people are likely to disagree with. 1) EDITORS DON’T LIKE IT Let’s kick this off with the obvious – the best reason to avoid writing up RPG campaigns as stories is the fact that places that give you money for writing aren’t a big fan of things that are based on RPG campaigns. This warning from Strange Horizon’s List of Stories They See Too Often isn’t exactly uncommon, where they pretty much tell you to avoid anything where: Story is based in whole or part on a D&D game or world. a.       A party of D&D characters (usually including a fighter, a magic-user, and a thief, one of whom is a half-elf and one a dwarf) enters a dungeon (or the wilderness, or a town, or a tavern) and fights monsters (usually including orcs). b.      Story is the origin story of a D&D character, culminating in

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Writing, Budgeting, and Shame

My primary activity at the moment is not doing things, which is not conducive to exciting bloggery. For example, I’m not succumbing to the temptation to renew my Locus subscription; I’m not rushing out to buy the passel of books I really want to buy; I’m not going on online shopping sprees to celebrating the moment of parity between the Australian dollar and the US*. In fact, I’m not really leaving the house much for anything, really. All of this takes considerable mental energy on my part, because the impulse is there to do all of them and in some cases (say, Locus) I can even partially justify why I should do them. Such are the realities of paying off credit card debt in my current circumstances – I’ve trimmed my budget to focus as much as possible on paying off the accumulated debt of the last year, and even then the realities of credit interest meant I’m only dropping the debt by $5-$20 a month. Eventually that will change – the payments will knock down the debt, the not-using-the-credit-card will keep new debt from accumulating, and thus there will be less interest as the months go by – but that

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Making First Moves

This morning I’m pondering the right first move to bed into my daily routine. Right now, I have about four first moves that will kick of my day, depending on which groove I’m in:  Getting up and journaling to park ideas;  Getting up and writing directly into the computer;  Getting up and doing the day’s Worlde, then posting it to my family chat;  Getting up and brain dumping my top-of-mind thoughts into an Omnifocus inbox, then doing a project review and building my diary for the day. Of the four, Wordle is the worst option. Logging in to finish a Worlde puzzle only takes about three minutes, but it puts me in a social mindset because the next step is going into chat, and from there it’s a short skip to spending the entire morning answering email and tooling around on social media. Journaling is probably my favourite kick-off, but the chain of events that follow that meditative writing often means I’m slow to build up steam for the rest of the day. It’s harder to transition into day job work (or, at least, it was harder to transition into my old day job work), and harder to actually launch

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Five (Well, Six, Actually) Things Writers Can Learn From Watching Wing Commander (1999)

Our work offices are located in the State Library of Queensland, which means I’ll occasionally walk past signs for upcoming library events on my way into work. Last week, one of those signs advertised the library’s classic movie screening of the German submarine classic Das Boot and I was…well, mildly interested. Unfortunately, the screening was during work hours and I missed it, so I went home and made do with the next best thing – Das Boot in space, AKA the cinematic adaptation of the Wing Commander computer games. Fans of the game hate this film. Like, passionately hate this film. My former flatmate, who reveled in the shittiest of films during our #TrashyTuesdayMovie run, chose not to sit through Wing Commander when it was scheduled. My friends who love the games claim that it fails as an adaptation on multiple levels, but I can’t really speak to that. I never actually played the games, so I was forced to take the film on its own merits (what few there are). And by those standards…well, I’m in a definite minority here, but I actually like the Wing Commander film. It’s not a great piece of cinema by any stretch of the imagination, but there’s a

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Who Gets To Monetise Your Spare Minutes of Attention?

I’m writing the first half this post on campus at UQ. It’s approximately 7:03 in the morning, and the cleaner is working their way through the offices. I’m here early because I teach a class at 8:00 AM, because it’s the first week and I still don’t know exactly how to find the room, and because I like to get on campus an hour early for classes. That’s my buffer, should there be traffic problems or train delays, and on the days when there are no such problems, it leaves me with approximately 47 minutes of time to fill once I arrive. Occasionally I have a plan for this time: going to the library, for example. Catching up with friends before class. Today — and for most of the coming semester — my plan is this: Do not give this time to Facebook or Twitter without a damn good reason. Instead, I’m making a conscious decisions about the way you’ll use the little slices of time to advance the writing projects that matter to me. # I often think of the period between 2005 and 2009 as my most productive years as a writer. Part of that is invariably hindsight

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Four Things Writers Can Learn From The Josh Kirby Films

So we spent a couple of weeks making our way through the first few films in the Josh Kirby, Time Warrior series for the #TrashyTuesdayMovie. After the first week I more-or-less swore I wouldn’t do a Trashy Tuesday Writing School post about this series until we hit the end, but the contrast between the first film (which was dull and awful) and the second film (which was an batshit crazy and awful) was marked enough that I kinda changed my mind. The first Josh Kirby film, Planet of the Dino-Knights, probably ranks among the most god-awful films we’ve watched on a Tuesday night thus far. It’s not quite bad enough to slip into my bottom five, but it’d certainly earn its spot in the bottom ten. The second film, The Human Pets, is better, but it’s greatest strength is being not-quite-as-poorly-made as its predecessor. In this respect, they’re actually an interesting duology in terms of the lessons they hold for writers. With that in mind, here are some things to make note of should you ever find yourself in the unfortunate position of seeing these two films (incidentally, you can probably find them on youtube). 1) EXPOSITION, MOTHERFUCKER, YOU DON’T

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